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Two Claude Code skills: a Resolve first-pass editor and SVG character animation

Two skill packs picked up curator attention this morning: one that has Claude Code do the first rough cut of a talking-head video inside DaVinci Resolve Studio, and one that teaches an agent how animators make drawn characters move. Here's what each needs and the licence on each.

video-editor-skills. Twelve skills that turn Claude Code into a first-pass editor for vlogs and classes in DaVinci Resolve Studio: ingest, cut retakes, false starts and dead air, place B-roll, normalize and EQ the voice, add music with ducking, write one-line captions, time Remotion brand graphics to your words, and export for YouTube. It's skills only, no code; Claude builds the small scripts with you for your setup. When you say things like "too choppy", it writes the lesson to your CLAUDE.md so the next edit starts closer to your style, per the README.

What it needs. Resolve Studio (the paid version, for external scripting), ffmpeg, Python 3.9+, and a speech-to-text API that returns word timestamps; Epidemic Sound MCP, Figma MCP and Remotion are optional. The author says raw footage is never modified and Claude only adds new timelines and clips. The licence is CC BY-NC 4.0, so it's free to use and adapt with credit, but the README says you can't use it in anything sold, including paid services. Agencies should ask the author before using it on client work.

rossark-motion-skill. A skill for animating anything drawn in SVG at 60 fps: characters, creatures, plants, fire, water, logos, icons, charts and whole scenes. It lists the mistakes agents make (faces that jump between poses, bodies that stop dead at each pose, blinks that flicker, everything moving in sync) and the fixes animators use: one clock for the scene, parts rotating on real pivots, hair and cloth following a beat later, idle motion that never stops. It ships a motion engine and live-face templates for React Native and SwiftUI, plus tools to make contact sheets and measure tiny motion in a reference video. MIT.

Where they fit. The Resolve pack is for creators who already shoot and edit in Resolve and want the boring first pass done; the motion skill is for designers building animated app illustrations, mascots or explainer characters in code. Neither generates footage with an AI video model.

Our take: the Resolve skills are the more interesting pattern, an agent working inside a pro NLE rather than replacing it, but the non-commercial licence matters for anyone billing clients. The motion skill's checklist of what makes code animation feel dead is worth reading even if you never install it.

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